Did you know that Finmer has plug-and-play mod support?
How do I play someone's custom stuff?
Found a mod you would like to try? You will need to place the module in the right location, so Finmer can find it. The process is quite simple:
-
Download the .furball file provided by the author. This is likely a forum attachment or a download link.
-
Open the folder where you installed Finmer: e.g. the folder where you extracted the game files.
-
Open the 'Modules' folder.
-
Paste your downloaded furball file here, so that it is right next to any other furball files in that folder.
-
Simply restart the game, and it will load the new content!
I get an error when the game starts, halp?!
Please contact the module author for help - since custom content is, well, custom, the best person to help you is the person who made it.
How do I make my own custom content?
Load up the Editor, and check out the extensive documentation, or jump right into making your first quest.
As a module author, how do I publish my work?
Here's the short version:
-
In the Finmer Editor, open your project if you haven't already.
-
On the toolbar, click the 'Publish Furball' button. Save the .furball file somewhere. This file contains your entire project, neatly packed together, ready for the game.
-
Send the furball file out into the world! You could post it on the forum here, or send it to a friend; all up to you.
More info? Check the Editor docs on packaging modules.