Seraphine the lycan (and others)

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Olapen
Posts: 4
Joined: 19 Nov 2023, 15:46

Seraphine the lycan (and others)

Post by Olapen »

This is my first furball, be kind. More to come, once I figure out script tags!

Seraphine.furball
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Wh0Kn0w5
Posts: 8
Joined: 17 Nov 2023, 19:30

Re: Seraphine the lycan (and others)

Post by Wh0Kn0w5 »

Ah, so what's this about then, eh?

A final boss to test the player's mettle? A side character to provide a quest?

¡uʍop ǝpᴉsdn sᴉ ǝɹnʇɐuƃᴉs ʎW

Olapen
Posts: 4
Joined: 19 Nov 2023, 15:46

Re: Seraphine the lycan (and others)

Post by Olapen »

A fight with Seraphine the lycan, and (maybe a future quest giver) once I figure out extra details.

Wh0Kn0w5
Posts: 8
Joined: 17 Nov 2023, 19:30

Re: Seraphine the lycan (and others)

Post by Wh0Kn0w5 »

Ah, cool.

Well if you need assistance in working with the editor and making your own mods, I'm sure you can get some assistance here. Keep us informed of progress.

¡uʍop ǝpᴉsdn sᴉ ǝɹnʇɐuƃᴉs ʎW

Olapen
Posts: 4
Joined: 19 Nov 2023, 15:46

Re: Seraphine the lycan (and others)

Post by Olapen »

The thing I need to figure out is how to use script-tags for the creature (Seraphine) in the game editor, for battle format.

Wh0Kn0w5
Posts: 8
Joined: 17 Nov 2023, 19:30

Re: Seraphine the lycan (and others)

Post by Wh0Kn0w5 »

Ok, official documentation about the "HasTag" command is

They are not used by the game engine, so you are free to use them for any purpose.

What are you trying to use the script tags for?

¡uʍop ǝpᴉsdn sᴉ ǝɹnʇɐuƃᴉs ʎW

Olapen
Posts: 4
Joined: 19 Nov 2023, 15:46

Re: Seraphine the lycan (and others)

Post by Olapen »

For endo scenes in Seraphine, and some mild digestion scenes.

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Nuntis
Game Creator
Posts: 32
Joined: 11 Nov 2023, 13:27

Re: Seraphine the lycan (and others)

Post by Nuntis »

The script tags are more like labels. They don't do anything by themselves, but you could create a script that does something with them.

Maybe an example would help: in a very old version of the game, for the Hazardous Occupation quest that requires you to take a dive down a gullet and fill a potion bottle, there used to be a requirement that the pred was a taur. So the potion item would look for the Creature the player was swallowed by, and check if they had the "taur" tag. If so, the quest would progress.

What you're looking for, I think, is how to set up scenes. Take a look at this tutorial: https://docs.finmer.dev/tutorial/part1
It goes over all the basics of using the editor, including how to set up basic conversations, how to hook stuff into the main game, and eventually, how to make a combat scene.

Good luck!

Zivgas
Posts: 1
Joined: 25 Nov 2023, 10:16

Re: Seraphine the lycan (and others)

Post by Zivgas »

How do I find Seraphine and the others? I downloaded the mod but can't find the characters?

Wh0Kn0w5
Posts: 8
Joined: 17 Nov 2023, 19:30

Re: Seraphine the lycan (and others)

Post by Wh0Kn0w5 »

The module, in the current state, is just the character and relevant items added. It has no scenes implemented that include them. That will come in the future.

¡uʍop ǝpᴉsdn sᴉ ǝɹnʇɐuƃᴉs ʎW