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Seraphine the lycan (and others)

Posted: 19 Nov 2023, 15:49
by Olapen

This is my first furball, be kind. More to come, once I figure out script tags!

Seraphine.furball
draft lycan
(343 Bytes) Downloaded 3704 times

Re: Seraphine the lycan (and others)

Posted: 19 Nov 2023, 16:11
by Wh0Kn0w5

Ah, so what's this about then, eh?

A final boss to test the player's mettle? A side character to provide a quest?


Re: Seraphine the lycan (and others)

Posted: 20 Nov 2023, 02:55
by Olapen

A fight with Seraphine the lycan, and (maybe a future quest giver) once I figure out extra details.


Re: Seraphine the lycan (and others)

Posted: 20 Nov 2023, 03:10
by Wh0Kn0w5

Ah, cool.

Well if you need assistance in working with the editor and making your own mods, I'm sure you can get some assistance here. Keep us informed of progress.


Re: Seraphine the lycan (and others)

Posted: 20 Nov 2023, 04:37
by Olapen

The thing I need to figure out is how to use script-tags for the creature (Seraphine) in the game editor, for battle format.


Re: Seraphine the lycan (and others)

Posted: 20 Nov 2023, 05:04
by Wh0Kn0w5

Ok, official documentation about the "HasTag" command is

They are not used by the game engine, so you are free to use them for any purpose.

What are you trying to use the script tags for?


Re: Seraphine the lycan (and others)

Posted: 20 Nov 2023, 05:28
by Olapen

For endo scenes in Seraphine, and some mild digestion scenes.


Re: Seraphine the lycan (and others)

Posted: 20 Nov 2023, 08:42
by Nuntis

The script tags are more like labels. They don't do anything by themselves, but you could create a script that does something with them.

Maybe an example would help: in a very old version of the game, for the Hazardous Occupation quest that requires you to take a dive down a gullet and fill a potion bottle, there used to be a requirement that the pred was a taur. So the potion item would look for the Creature the player was swallowed by, and check if they had the "taur" tag. If so, the quest would progress.

What you're looking for, I think, is how to set up scenes. Take a look at this tutorial: https://docs.finmer.dev/tutorial/part1
It goes over all the basics of using the editor, including how to set up basic conversations, how to hook stuff into the main game, and eventually, how to make a combat scene.

Good luck!


Re: Seraphine the lycan (and others)

Posted: 25 Nov 2023, 10:19
by Zivgas

How do I find Seraphine and the others? I downloaded the mod but can't find the characters?


Re: Seraphine the lycan (and others)

Posted: 25 Nov 2023, 15:45
by Wh0Kn0w5

The module, in the current state, is just the character and relevant items added. It has no scenes implemented that include them. That will come in the future.